Showing posts with label programmer art. Show all posts
Showing posts with label programmer art. Show all posts

Friday, August 5, 2011

Placeholder art: The big reveal!

Wow.  Has it been almost a year since I posted this placeholder art image from Blackwell Deception?


How awful of me to leave you hanging for so long.  You all must have been tearing your hair out trying to figure out what it was.  This could be a wedge of cheese, or a network of tunnels, or a box of bagels, or even...


A knotty pine wall! Can't you feel the excitement and pulse-pounding gameplay leaping off the image? Aren't you PSYCHED?  I know I am.

On another note, remember when I said on this blog that the game would come out in April?  Ha ha ho.  This is why I don't officially announce release dates anymore.  But, the game is almost finished and I can safely say that the game is coming very, very soon.  On September 14th, we will be making our official announcement, with a PR campaign and trailer and website and everything.  So set your calendars.

-Dave

Saturday, September 11, 2010

From programmer art to final art

Hey, who remembers this?


One month ago, I showed off this lovely piece of programmer art for Blackwell Deception.  I drew it myself, using such high-tech drawing tools as a white piece of printer paper and a ballpoint pen.  I then scanned it into my computer and incorporated it into the game so I could program the basics of the location.  I made sure to add the words "This is a yacht" for the benefit of anyone unlucky enough to actually try it out. 

Eventually, Pepe (the background artist) took pity and did a preliminary sketch of the room:

It actually looks like a boat now!  Kinda.  You can faintly see Chelsea Piers in the background, which is where the boat is docked before setting off.   I greedily incorporated this sketch into the game so I wouldn't have to look at my own artwork.  Eventually, after several bouts of going back back and forth with the coloring, the final product emerged:


Overall, I am very happy with this.  It's the very first scene in the game, so I wanted to make a good impression.  There are clouds that drift by and a water reflection that shifts around.  When the boat starts moving there's a nice image of the George Washington Bridge that scrolls in the background.  Simple effects, but they do the job nicely.

Like with Convergence, I plan on releasing a free stand-alone demo to show off the game.  You should see this background (along with a few others) incorporated in that demo a month or two before release.

-Dave

Thursday, August 19, 2010

Context is everything

One of the great things about creating programmer art is that I can indulge my narcissistic desire to post screenshots without revealing anything at all of substance. 




What is this?  A wedge of cheese?  A network of caves?  A bad attempt at juggling?  There's no way to tell!



What is Joey so impressed by?  A blank wall?  The back of Rosa's head? Or something else?  What the heck is this room anyway? Thanks to my amazing art, THE MYSTERY REMAINS.

-Dave