Showing posts with label cheese. Show all posts
Showing posts with label cheese. Show all posts

Friday, August 5, 2011

Placeholder art: The big reveal!

Wow.  Has it been almost a year since I posted this placeholder art image from Blackwell Deception?


How awful of me to leave you hanging for so long.  You all must have been tearing your hair out trying to figure out what it was.  This could be a wedge of cheese, or a network of tunnels, or a box of bagels, or even...


A knotty pine wall! Can't you feel the excitement and pulse-pounding gameplay leaping off the image? Aren't you PSYCHED?  I know I am.

On another note, remember when I said on this blog that the game would come out in April?  Ha ha ho.  This is why I don't officially announce release dates anymore.  But, the game is almost finished and I can safely say that the game is coming very, very soon.  On September 14th, we will be making our official announcement, with a PR campaign and trailer and website and everything.  So set your calendars.

-Dave

Thursday, August 19, 2010

Context is everything

One of the great things about creating programmer art is that I can indulge my narcissistic desire to post screenshots without revealing anything at all of substance. 




What is this?  A wedge of cheese?  A network of caves?  A bad attempt at juggling?  There's no way to tell!



What is Joey so impressed by?  A blank wall?  The back of Rosa's head? Or something else?  What the heck is this room anyway? Thanks to my amazing art, THE MYSTERY REMAINS.

-Dave