So, 2010 comes to a close and it's time for the usual Looking Back post. It's been an interesting year! Many changes, many lessons learned, and many things to look forward to.
Let's get the only "down" out of the way. It came early and was over with quickly, with our publisher dropping our in-the-works project due to it not being casual enough. While disappointing, it has proved to be a blessing in disguise. We are focusing more on the games we and our customers like, instead of what someone else says is popular. While the security of having a publisher with deep pockets is missed, we're enjoying the freedom much more. We might work with a publisher again, but only if their goals coincide more directly with ours
2010 has also been the first year I can safely say "we" instead of "I" without sounding pretentious, since my wife Janet has joined me full time. Our long-term project is something we're both very excited about. It's something completely different from what we've been doing so far, but it's also a natural progression. You'll probably hear more about that mid-late 2011.
2010 has marked our first release as a publisher, with Erin Robinson's Puzzle Bots. It's proved to be a critical success, rocketing Erin to indie stardom. I am extraordinarily proud of her, and am pleased to have had a small part in getting her there. The game also secured a place on the Steam service, making it our first internally developed game to be accepted by them.
I've learned to accept my major weakness: PR and outreach. In a nutshell, I suck at it. So I bit the bullet and hired someone to help me with that. Emily Morganti, former PR manager at Telltale and now working freelance, is helping us out and has become practically indispensable.
As for what's next? We've got another game coming out in February, which we should be announcing in a few weeks. Like Puzzle Bots, it was developed by somebody else and we were asked to sell it on their behalf. We've spent the last several months adding voice acting and adding a few graphical improvements here and there. It's a gorgeous piece of work, and it will probably be the biggest game we've released to date.
Also coming in April is the fourth Blackwell game, which I've called Blackwell Deception. I haven't announced it officially yet because I want the focus to be on the game we're publishing first. Once that's released, you will be hearing lots more about Blackwell.
And after that? Wait and see! All-in-all, 2011 is already shaping up to be a very exciting year. And it will mark our fifth year in business.
I couldn't have made it this far without any of you . To those of you who followed me since my freeware days, to the loyal customers old and new, to my friends and family (and my sister's unborn twins!!), to all my colleagues in the biz - a big sloppy thank you.
And HAPPY NEW YEAR!!